Development Resumes! - ARS Devlog 1
Hi! Been a while!
I'm pretty new to writing devlogs, but I want to give it a try as I find them very interesting and I love reading and watching them.
I plan to do this every month if possible, though I'll talk a little more about that later!
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Now, one month out from Ayla's Repair Shop's (ARS) release, development resumes!
While I did mostly use the past month as a way to unwind after graduating and to apply for jobs, ARS was still pretty close to the front of my mind the whole time. Mostly observing reactions, responses, and critiques of ARS and being prepared to hotfix major issues if some were to arise. Though thankfully that didn't happen. >.>
I also spent some time messing around in Unreal, especially considering it's about as industry standard as you can get. Plus I wanted to work on improving my C++ proficiency. I did some other minor things too, like messing around with a GBA library and fiddling with my website, but nothing really came of those. :(
Thank you all so much for playing and enjoying my game! I even saw that there was a Japanese game website that wrote an article about it! Woah! It's a little closer to an overview than a review or anything, but I am still insanely flattered that my little project somehow crossed overseas!
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Moving on, I want to talk a little bit about the future development of this game.
The past week or so is when I technically resumed development proper, mostly since I wanted to have something to show for this post! (And honestly I've been kind of antsy to get back to work!)
A lot of this time was spent fixing smaller and easy bugs, along with implementing a proper save file system!
I had a lot of this code already written out that I had to put aside for scoping reasons, though thankfully I was able to retrofit it into the current project without too much issue. While it's not finished and currently on displays stats added manually, most of the back end code to store the actual data was written months ago before I shelved it.
Currently saves money, total time played, and mission status w/ best time! Now the game will flip to this menu when you press start, how cool! Unfortunately this isn't really a thing a lot of games have anymore since most consoles or PC game distributors function on an account basis, but I find them really useful. And since I want to keep ARS DRM-Free, I decided to add them. Currently they will be stored in Appdata/LocalLow/carriganreilly_com/AylasRepairShop (apparently Unity company names don't like periods and replaced it with an underscore... oops...)
I made them cute little save.ayla files, though they are stored in plain JSON for users to edit at their own will. ARS won't have any online functionality as far as I'm concerned, so if players want to give themselves infinite money and ruin the economy then they can.
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Speaking of money, whats up with that?
My original plan for this game was to mostly focus around the loop of repairing broken technology that you buy, then selling it for money or keeping it for display! An "economy" of sorts has always been a key point of my original goals and I really think it will work once I get a few more consoles into the game so players actually have something to buy.
Currently there are two planned: A e-waste dump and a more normal store. At the store you can buy individual parts and guarantee that they are what you want and good quality. But at the scrap yard, you buy small lots of tech, getting multiple pieces that range from perfect condition to completely broken (though for slightly cheaper than buying a new individual part). That's the plan at least. I guess it depends on how the players feel about that though! I find the practice of buying huge lots of broken stuff on eBay to be really silly (and really tempting), so I wanted to incorporate that into this. I don't want it to feel lootbox-y though, so it is subject to change or adjustment.
Here's a screenshot of the normal store before it was shelved. It will very likely return, though in a better state and probably looking very different! I should clarify that these aren't my priority right now, but having money is an important stat in the long run, so I've gone and added it now.
Get Ayla's Repair Shop
Ayla's Repair Shop
Casual Tech Repair Sim
Status | In development |
Author | carrigan__ |
Genre | Simulation |
Tags | 3D, Cute, Mouse only, nds, Pixel Art, Retro, Singleplayer |
Languages | English |
More posts
- Tutorial Rework Talk - ARS Devlog #34 days ago
- What's up with Ayla? - ARS Devlog 290 days ago
- OUT NOW!May 12, 2024
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